Yesterday I received the print proof of my book. In it, I can see the years of experience, research, writing, and design that went into its creation. It’s as full of memories as it is of lessons learned. In this post, I’ll share some of those lessons in hopes of demystifying the many different ways in which you might publish a book.
I spent the last two years writing a book about experience design. Now I'm marketing and talking to people about that book. This blogpost was inspired by those conversations.
Dealing directly with stakeholders can be a challenge. From gathering input to getting commitment for a design, the various opinions and methods of communication can be maddening.
Whether you are a consultant working with a client, a designer trying to integrate with a team of developers, or a creative director managing teams made mostly of designers, working with other humans can be messy or magical depending on the communication.
Each new year inspires reflection and aspiration, looking back on the previous year and considering improvements for the upcoming one.
The past five years have been a roller coaster as Hans and I struggled in the downs and reveled in the ups of having a small boutique agency.
This year’s Artificial holiday trip was to Disneyland Paris. The Disney theme parks are more than simple fun – they provide many examples for experience designers to study and learn from.
For the past six months, we’ve been designing an app for a product that doesn’t already exist on the market, and that likely won’t be ready for consumers for another year or two.
The Apple Watch is a beautiful and powerful piece of hardware accompanied by incredibly useful software. Now running software on its third iteration, it’s time to make the beauty of the software match that of the hardware.
This year marks my tenth year out of university. It’s also my tenth year as a full-time designer. I’ve been around.
When designing new experiences, it is imperative that we balance invention with inspiration. Learning from other tools helps us to create quality experiences, and copying patterns that work ensures a familiarity of experience for our users.
Designers love systems. We love creating architectures to organize features, wireframes to provide access to functionality, and flows to provide a sense of navigation.