Hello! I'm Shannon, and I contain make multitudes.
I'm a creative leader obsessed with user-centered design and product strategy – so obsessed that I wrote an entire book about it. I am currently Design Director for Services at Philips and was previously Head of Design at VanMoof. When I’m not working, I’m either getting my hands dirty with paint and clay at Atelier Awful or I’m working on designing and developing my indie game, Found.
Here are some of the cool things I’ve made:
-
I joined Philips as Design Director for Services, working across multiple businesses to drive creation and adoption of shared service solutions.
-
I taught myself Godot and Blender and started work on my epic indie game Found.
-
Every year I make a ton of masks to throw at Mardi Gras. I’m currently working on a colorful batch for 2025.
-
I launched some pretty sweet products with the amazing team at VanMoof. Here’s the story behind the S5 & A5.
-
I finished the series Coming to our Senses – five small paintings exploring how we grow closer to the digital realm while increasingly distant from the real world.
-
I spoke at Shift Mobility about how Design is Shaping the Future of Mobility and on the importance of creating a diverse and inclusive team in Elle is Driving a New Perspective.
-
I wrote and published my book, The Practical Guide to Experience Design, the textbook that teaches the things that other design textbooks don't.
-
I ran my own boutique UX agency for 5 years (and consulted solo for 2) before deciding to go in-house with a client.
Project
Found
A slow-paced adventure game set in a soft-poly world where the player seeks to discover who they are, to find the only one who matters, and to repair a world torn apart.
Art
Coming to Our Senses
Women wait in their windows, looking out on nothing. Each tries desperately to recreate a specific sensation, something that once was, but now that has vanished in all but a synthesized form.
Design
The Practical Guide to Experience Design
After five years of running a boutique UX consultancy, I gathered our many learnings into a practical guidebook of processes, complete with high-fidelity examples.
Art
Future Perfect
In the past we had gods; now we have technology. Future Perfect combines renaissance stories and compositions with contemporary themes and technology.
Design